The Revenge of the Elves

Escape from Black Crag Mountains


The party got out of the caves and their imprisonment, meeting again with their Warrior by the river. They took her in, equipped her with some new gear, and headed down the river towards a town in the distance. After the better part of the day, they managed to reach Carka, the Jaws of the river. They were on their way to the Silent Tower in the distance, and from there planned to turn west to Inncarna.

As they were porting the boat around this rough part of the river, they noticed a group of horsemen in the distance. they hastily began to move the boat toward the water, in hopes of getting into the river before they reached them. As they were putting the boat into the water, the horsemen reached them. As the party turned to face the pursuers, it was apparent they were not horsemen, but horse-men! A Centaur Patrol had happened upon them.

After a short converstation, the group was invited to the Centaur Village to visit the market and trade with them. They party agreed and off they went.

At the market, they sold all of the loot from the bandit cave and bought some simple armor and weapons. The Wizard picked up a robe and the rogue picked up a bow and some magic arrows. The Warrior procured a great axe, some chainmail and a large tent. It was thought she might want a bow as well, but did not buy one. Curious.

The party learned about The Mistress from the bandits that were also shopping at the Centaur Market. They also planned to investigate the large fire in the center of the market and from there, set out to discover who they are and why they were imprisoned.


Purchased items

Wizard’s Robes (Magically fit the user, more)

Magical Arrows (better shot)


Unknown Basis of Chirurgery, by Colval the Most Legendary Warlock
Blood Sacrifice
Blood Wound
Death Magic
Death Syphon
Group Heal

Finding the Nature of the Elements, by Theomemnon, Alchemist of the Lost Fortress
Flaming Weapons
Frost Weapons
Weather Warning
Wind Warning
Elemental Mastery

Rediscovered Research on Rune Magic, by Mor the Magus
Glyph of Preservation
Dispel Magic
Glyph of Sealing
Glyph of Warding
Arcane Shield
Force Field
Aura of Might
Mana Cleanse
Repulsion Field


Arrows will do one of two things:

  • Arrow will hit any target as though the target defense was 10.
  • Arrow will pierce armour (1/2 armour)

After being fired, roll Dex vs. Target 17. If failed, arrow breaks. Otherwise it can be recovered.

Small Boxes

Box #1

Master-crafted pair of steel spiked gauntlets (+1 Armour, grants Brawling Focus) 105 gp
Ring 35gp,
Chrysoberyl 52gp,
Smoky quartz 39gp,
Deep green spinel 59gp,
Deep green spinel 52gp,
Deep green spinel 61gp,
Freshwater (irregular) pearl 9gp,
Freshwater (irregular) pearl 3gp,
Freshwater (irregular) pearl 1gp,
Malachite 2gp

Box #2

Masterwork Blowgun, 10 darts : 302gp
Tourmaline 56gp,
Pink pearl 65gp,
Rock crystal (clear quartz) 12gp,
Tourmaline 83gp,
Coral 64gp,
Earrings 18gp,
Freshwater (irregular) pearl 3gp,
Hematite 4gp,
Obsidian 5gp,
Agate 1gp,
Freshwater (irregular) pearl 1gp,
Freshwater (irregular) pearl 1gp


ChrisColbath ChrisColbath

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