Josie has joined us for this game. She is making a dwarf.
Tech level in the world has increased from 3 to 4 due to the loss of magic. Less chemical, more magepunk. Also, during the day without magic, the Elves, who were suppressed by humans, took the opportunity to take over the human establishments in the world.
[rewards / loot]
3 daggers ,3 shortsword.
Melohn Lord (Josie’s) took crossbow, 10 bolts
500 exp each
300 exp bonus to Marty
The original plan was to sell Devlin into slavery, and follow him through their infrastructure to find out where the important points for the slavery guild are, such as distribution nodes, records keeping, and customers.
Having delivered Devlin to the warehouse, we now know where their ‘front office’ is. We also know that The Mistress is a major part of the Slavers’ guild, possibly the leader. There are some records here as well. Also, we have discovered that there is an arrangement with the Bounty Hunters guild for escaped prisoners/slaves as well as other folks of interest to the Slavers’ Guild.
After selling Devlin into slavery, we cross the street and watch the delivery door for vehicles leaving which contain Devlin. Twix leaves to buy cheese. Devlin, not knowing whether his next stop is directly to the Mistress, chooses to escape. The scuffle draws Armstrong’s attention, so he runs to the warehouse, followed by the Dwarf.
Devlin escapes with the assistance of Armstrong and Melohn Lord (Josie). Twix arrived with the cheese. They looted the room and retrieve Devlin’s gear.
Then, they hung the guards from the ceiling and mangled the bodies to deliver the message (charged by the Centaur Elder).
After the adventure, we can consider the mission completed. We also have a hook into the Bounty Hunters guild (as long as they don’t see Devlin). We can go back to the Centaur Elder. Still need to determine who we are. We also should find ways to subvert the Slaver’s Guild.